The story of Captain Tsubasa: New Kick Off is very well-known to fans of the series. WIN THE SCHOOL TOURNAMENT, THEN CONQUER THE WORLD
I play a game because I want to determine the outcome myself. If I wanted the matches to go exactly as in the manga/anime, I’d read the manga or watch the anime, not play a game. This really takes away from the experience. Also, because the game celebrates the 30th anniversary of the manga, you are encouraged to replicate events present in the manga and anime in your matches – if you do so, you’re rewarded with more experience/stats improvements for your players, you can unlock special moves, etc. Konami did borrow some basic concepts from what made the Tsubasa games on the NES and SNES so great, but failed to get the most substantial part right – the flow of the gameplay, and especially the difficulty curve. The reality was much harsher than what I had hoped for, however. When I learned that to be the case, I was overjoyed, I had waited a long time to play a new Tsubasa RPG… And the RPG approach is the one Konami took here. Trying more action-y games just never worked out very well. That just worked great for a franchise like Tsubasa because it’s all about the tactics, the special shots and conserving your energy to do them at the right time. If you manage to predict the opponent’s action, you have a higher chance of taking the ball away. Similarly, in defence, you pick a player to chase the opponent with, if you get close, you choose whether to tackle, try to intercept a pass or block a shot. A big reason for that was that Tecmo’s games were RPGs with very particular gameplay – you hold the ball and move through the field, at any time you can stop and take your time to choose what to do next – shoot, pass, or go on forward. Only Tecmo did it right, the other two simply failed to match the quality of the Tecmo Tsubasa games.
The license over the franchise has changed hands multiple times – first it was Tecmo’s, then Bandai’s, now Konami’s. Unfortunately, the game I will review here is just not in the same league…Ĭaptain Tsubasa: New Kick Off (Gekitou no Kiseki in Japan) is Konami’s first attempt at returning the Tsubasa games to the genre that proved to suit them best – RPG. Anyway, Captain Tsubasa II is still my favourite game of all time, one I could play at any time and never get bored, despite having beaten it so many times I’ve lost count and having done all kinds of special runs. The closest mainstream gaming has come to Tecmo’s Captain Tsubasa series’ unique style is the Blitzball mini-game in Final Fantasy X – and believe me, Blitzball is a really watered-down version of the Captain Tsubasa games. Especially considering it was not a mere football simulation game – it was a football RPG, one worthy of the flashiness and the emphasised importance of a team’s best player in the anime.
Needless to say, coming across my first Captain Tsubasa game – the second installment of Tecmo’s Captain Tsubasa series on the NES, brought me much delight. But the relationships between the players on and off the pitch are also nicely depicted. A great part of it is the matches themselves, with so much drama in the close ones, with special shots and acrobatic goalkeepers. I’m a big fan of the sport, and I like anime quite a bit – you can see why the combination captivated me easily.
Dil Mil Gaye Star One Tv Serial Ringtone.I’ve been a Captain Tsubasa fan ever since I first came across the anime on the Italia 1 channel when I was 10… It’s a manga and anime series about young Japanese football/soccer players, with the main character Tsubasa being a rising Japanese football star. Thank you for the support ^^ #3 Jul 4, 2012. Edit:nevermind, i thought EU ver was english language keep up. Discussion in 'NDS - ROM Hacking and Translations' started by omarrrio, Jul 4, 2012. Captain Tsubasa: New Kick Off - Walkthrough 'Captain Tsubasa: Gekitou no Kiseki' for Nintendo DS FAQ/Walkthrough By Mykas0 version 1.01 BE SURE TO READ THIS FIRST PART! Captain Tsubasa: New Kick Off.